Верховный Инквизитор
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Тэкс, это та табличка, что из игры MGPRS2 (в конце постинга). В тексте много банальностей, но думаю, как памятка сгодится Встречаются ссылки на другие разделы хелпа, но там тоже не особо много интересного. Тем не менее, могу что-нить из других разделов выложить, ежели кто пожелает.
3. Car configuration
When setting up a car, it's a good idea to have two objectives in mind: improve the performance and/or improve the balance of the car for a given circuit. A car is balanced if it doesn't understeer (1.4.2) or oversteer (1.4.3) too much making it as neutral as possible.
The difficulty in setting up a racing car, is that each setting influences some or all of the others. Changing a parameter may increase a car's performance in one aspect but could weaken all the others. The best lap time will be achieved by a car set up with the compromise for the whole circuit.
The main objectives when configuring the car are:
1 - Balanced handling in corners.
2 - Finding the best compromise between high speed in corners and low top speed in straights.
It's important to smooth out specific problems relating to control and car stability at all points of the track.
The following table is designed to help you set up a car for a race. The left hand column gives different track situations. The first line indicates all the possible game settings. The figures in the table correspond to the influence of each setting for each situation. When there isn't a number, the setting has little or no influence for that particular situation. Some settings will allow you to improve the car in certain instances but will weaken it in others, therefore find the best compromise for each circuit according to your driving style.
This table is only an example as you can choose to set up your car in a different order. It's advisable to adjust only one setting at a time in order to better understand how it influences the car's behaviour. Furthermore, looking at the table requires that you understand the influences of each setting (see driver (1) and engineering (2) setups).
3.1 Braking in a slow straight
The fuel level (1.6) is extremely important for this kind of braking because it affects the weight of the car: the greater the fuel level, the greater the difficulty in braking. The choise of tires (1.7) also influences braking: the softer they are, the more efficient braking becomes.
Once these two decisions have been settled, you can then set about adjusting the brake balance, (1.4) in order to ensure that the brakes are as efficient as possible, reaching their locking limit at the frint first. The ideal balance for this type of braking depends on the previous two settings. You may find that the springs (2.1) need adjusting in order to prevent too much pitch (2.1.1) which can be harmful when braking also check the dampers (2.4) if the track is bumpy.
3.2 Braking and entering a slow bend
The correct brake balance (1.4) for braking in a straight, might not be good enough when the car enters a corner because the outside front tyre suffers more load (1.5.2) than the inside rear tyre. Too much emphasis on the rear could force the rear wheel to lock. Try and adjust the brake balance (1.4) to avoid this problem.
Next, set the anti-roll bars (2.1.3). The harder they are, the quicker the car will respond at the wheel. But be careful, as the anti-roll bars influence the car's handling in a corner, making it understeer (1.4.2) or oversteer (1.4.3).
The dampers (2.4) must also be as firm as possible for the car to be lively but it'll be necessary to fing a balance so that there isn't too much understeer (1.4.2) or oversteer (1.4.3). Finally, set the ride height (2.2) as low as possible so that the car is nice and lively but make sure that it won't touch the ground as it goes round the track.
3.3 In a slow bend
First, begin by setting the camber (2.5); a slightly negative camber will increase the tyres grip. Check the chosen camber value by keeping an eye on tyre temperature after a few laps of the track. An even temperature indicates a correct setting. You can adjust one side of the car differently to the other for those tracks where the majority of the bends are in the same direction.
Tyre choice (1.7) is essential as it will affect not only the grip but also the speed though the bend.
Next, set the anti-roll bars (2.1.3) and the springs (2.1) so that the car will behave as neutrally (1.4.5) as possible. You can also set your car to understeer (1.4.2) or oversteer (1.4.3) to suit your driving style but a neutral car is more efficient and wears the tyres out less.
3.4 Accelerating out of a slow bend
The most important setting here is engine power (2.6) as the greater it is, the stronger the acceleration and the higher the maximum speed. The more fuel (1.6) you carry, the heavier the car will be and therefore acceleration will suffer.
At the same time, you must set the gearbox ratios (1.2) to obtain rapid acceleration. The choice of tyres (1.7) is also important. The softer they are, the earlier you can accelerate out of the bend.
Then set the anti-roll bars (2.1.3) to be firmer at the front so that the rear wheels spin less and the car understeers (1.4.2) more in the corner.
Finally the dampers (2.4) need to be set as firm as possible to limit roll (2.1.1).
3.5 Accelerating in a low speed straight
The engine power (2.6) determines the car's acceleration; the more powerful the engine, the greater the acceleration. The fuel level (2.5) is also important: the heavier the car, the less lively the acceleration.
After setting the engine power, set the gearbox ratios (1.2) in order to obtain rapid acceleration.
3.6 Braking in a fast straight
Drag (1.5.3) helps the brakes, the greater the wing incidence (1.5.4) the greater the drag. Ground effect (1.5.6) and wing downforce (1.5.1) are also major factors. They help the brakes by raising the vertical load over the tyres. Watch that there is enough downforce on the rear to avoid the rear wheels locking first.
The wings (1.5) and the car incidence (1.5.5) play a part in setting up the best brake balance (1.4), which can change with the speed of the car. The ideal high speed balance is different from an ideal low speed balance because of aerodynamic influences.
3.7 Braking and entering a fast bend
Downforce (1.5.1) affects the car's high speed stability when braking. The greater the downforce, the more efficient the braking and the more stable the rear of the car. If there is enough downforce at the front, it helps the car enter into the corner.
The best brake balance (1.4) for high speed corners isn't the same as that for straight line braking, as the outside front tyre in a bend has more load (1.5.2) than the inside rear tyre.
Therefore, brake balance that favours the rear can end up locking the rear wheel. Try to ensure you avoid this when setting up the brake balance (1.4).
Then there is the choice of tyres (1.7), the softer they are the later you can brake in a bend.
Finally set the dampers (2.4) to firm, this will avoid dangerous high speed rocking affecting the handling.
3.8 In a fast bend
The downforce (1.5.1) raises speeds in a corner but also increases the drag (1.5.3). Try and find a balance to have the highest speed in fast bends. Adjust the wing incidence (1.5.4) front and rear so that the car is balanced.
Ride height (2.2) also plays an important part as it influences ground effect (1.5.6). Set the ride height as low as possible while making sure that the car doesn't scrape the ground.
3.9 Accelerating in a fast straight
Engine power (2.6) determines the car's acceleration, the more powerful the engine, the better its acceleration leading to a higher maximum speed.
The aerodinamic (1.5) settings decide final maximum speed, the greater the wing incidence (1.5.4), the greater the drag (1.5.3) and the lower the maximum speed. Try to find a compromise between a high maximum speed and having enough grip in the corners for the entire of track.
After the engine power, set the gearbox ratios (1.2) so that the engine is used at its best over the six gears.
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