Камрад
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Народ помогайте!
Камрады помогите кто шарит в этом.
Прошел первый раз игру чисто по основному сюжету.
Начал заново по всем миссиям.
Но тут засада произошла при входе в Бар с запада и севера игруха вылетает ![](./forum/frown.gif)
А стока уже прошел начинать заново обломно.
Может кто подскажет как исправить ошибку. Тестовик выкладываю.
P.S. Игра пропатченная и не тормозила и не слетала до этого ни разу и нигде.
* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 2992.00 mhz, 103-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 28620 files cached, 4235Kb memory used.
Init FileSystem 0.722324 sec
'xrCore' build 2942, Mar 22 2007
Initializing Engine...
Executing config-sсript "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[2041916 K], reserved[8992 K], committed[46180 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[5930 K], process heap[158 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[998 K], smem[0 K]
Executing config-sсript "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[]
! cant convert dik_name for dik[17], prop=[]
! cant convert dik_name for dik[18], prop=[]
! cant convert dik_name for dik[19], prop=[]
! cant convert dik_name for dik[20], prop=[]
! cant convert dik_name for dik[21], prop=[]
! cant convert dik_name for dik[22], prop=[]
! cant convert dik_name for dik[23], prop=[]
! cant convert dik_name for dik[24], prop=[]
! cant convert dik_name for dik[25], prop=[]
! cant convert dik_name for dik[26], prop=[]
! cant convert dik_name for dik[27], prop=[]
! cant convert dik_name for dik[30], prop=[]
! cant convert dik_name for dik[31], prop=[]
! cant convert dik_name for dik[32], prop=[]
! cant convert dik_name for dik[33], prop=[]
! cant convert dik_name for dik[34], prop=[]
! cant convert dik_name for dik[35], prop=[]
! cant convert dik_name for dik[36], prop=[]
! cant convert dik_name for dik[37], prop=[]
! cant convert dik_name for dik[38], prop=[]
! cant convert dik_name for dik[39], prop=[]
! cant convert dik_name for dik[40], prop=[]
! cant convert dik_name for dik[41], prop=[]
! cant convert dik_name for dik[44], prop=[]
! cant convert dik_name for dik[45], prop=[]
! cant convert dik_name for dik[46], prop=[]
! cant convert dik_name for dik[47], prop=[]
! cant convert dik_name for dik[48], prop=[]
! cant convert dik_name for dik[49], prop=[]
! cant convert dik_name for dik[50], prop=[]
! cant convert dik_name for dik[51], prop=[]
! cant convert dik_name for dik[52], prop=[]
! cant convert dik_name for dik[144], prop=[]
[d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-sсript "user.ltx"...
Executing config-sсript "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\rspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-sсript "d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx"...
[d:\ИГРУШКИ\Сталкер\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is DirectSound3D
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Hardware -1.-1
SOUND: OpenAL: Required device: Generic Hardware. Created device: Generic Hardware.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:F2]: NVIDIA GeForce 6600
* GPU driver: 6.14.10.7124
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 167 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 2
- r1_tf_mipbias 0.5
Starting engine...
Loading DLL: xrGameSpy.dll
- - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - -
* phase time: 205 ms
* phase cmem: 218588 K
* [win32]: free[1550236 K], reserved[74104 K], committed[472748 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[218588 K], process heap[160307 K], game lua[20597 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4049 K], smem[28221 K]
Загрузка базы пространств...
* phase time: 792 ms
* phase cmem: 220266 K
* [win32]: free[1550184 K], reserved[72412 K], committed[474492 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[220266 K], process heap[160311 K], game lua[20597 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4049 K], smem[28221 K]
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 181 ms
* phase cmem: 220309 K
* [win32]: free[1545228 K], reserved[72180 K], committed[479680 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[220309 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4048 K], smem[28221 K]
Загрузка секторов и порталов...
* Loading HOM: d:\ИГРУШКИ\Сталкер\stalker\gamedata\levels\l05_bar\level.hom
* phase time: 100 ms
* phase cmem: 220537 K
* [win32]: free[1545228 K], reserved[71920 K], committed[479940 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[220537 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4048 K], smem[28221 K]
Загрузка ИИ объектов...
* phase time: 146 ms
* phase cmem: 220556 K
* [win32]: free[1547404 K], reserved[71852 K], committed[477832 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[220556 K], process heap[161266 K], game lua[20597 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4048 K], smem[28221 K]
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1150 ms
* phase cmem: 225501 K
* [win32]: free[1547404 K], reserved[66944 K], committed[482740 K]
* [ D3D ]: textures[46147 K]
* [x-ray]: crt heap[225501 K], process heap[161266 K], game lua[20616 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4050 K], smem[28221 K]
Загрузка текстур...
* t-report - base: 871, 84111 K
* t-report - lmap: 8, 8193 K
* phase time: 1552 ms
* phase cmem: 225501 K
* [win32]: free[1520024 K], reserved[46468 K], committed[530596 K]
* [ D3D ]: textures[92304 K]
* [x-ray]: crt heap[225501 K], process heap[208793 K], game lua[20616 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4050 K], smem[28221 K]
Клиент: Синхронизация...
* phase time: 99 ms
* phase cmem: 225491 K
* [win32]: free[1520024 K], reserved[46416 K], committed[530648 K]
* [ D3D ]: textures[92304 K]
* [x-ray]: crt heap[225491 K], process heap[208793 K], game lua[20616 K], engine lua[223 K], render[0 K]
* [x-ray]: economy: strings[4050 K], smem[28221 K]
* MEMORY USAGE: 235564 K
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : D:\xray-svn\xr_3da\xrGame\sсript_engine.cpp
[error]Line : 74
[error]Desсription : <no expression>
[error]Arguments : LUA error: attempt to index a function value
stack trace:
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